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Project Disciple
A live-ops, darkly humorous cult farming game
Role: Narrative Design/Writer
Cult Bible - The Tyrants archetype faction.
Note: The game is supposed to be a play on online culture and social media, so I went the cult of personality/gym bro route when creating the lore and quests for this militaristic faction. As it was socially relevant to Gen Z and online culture.
Dark God Lore Bible - this is the lore for the Tyrant archetype's dark God: The Dominarch
Cult miracles - an event system which occurs randomly, or when the player unlocks an event which applies a buff to the player's farm through a mini three-act narrative sequence structure which will be visualized in comic panels.
Influence map nodes drafts - Player completes missions to progress through and unlock notes in skill trees for help from allies with rewards. Each node is flavored for the Tyrant cult archetype
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