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Narrative Design Masterclass I
Blood Red
Designing the quest for my first Twine game, Blood Red, which retells the story of Red Riding Hood, but with a mafia-twist.
questdesignnarrativedept
Layer cake conversation (Exercise)
The aim of the exercise is to create different paths of dialogue for a quest giver in a video game. Written during Masterclass I with The Narrative Department.
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